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Jan 17, 2019 - 01:42 PM  


The news items published under this category are as follows.

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Articles: New Ambient Occlusion Shader

Posted by: vesa on Thursday, November 09, 2006 - 04:38 PM 4236 Reads

Arjo Rozendaal has created a new shader, which combines ambient occlusion and normal shading. A readme file is included in the zip file.

You can download the shader from this link.

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Articles: Car Tutorial

Posted by: vesa on Monday, August 21, 2006 - 07:38 AM 3184 Reads

A car modeling tutorial by Robert den Broeder and Stefan Klein is probably the most detailed and extensive tutorial ever written for Realsoft 3D!

View the tutorial

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Articles: Matching a 2D couch with a 3D surrounding

Posted by: vesa on Thursday, April 06, 2006 - 09:02 AM 4993 Reads
A new tutorial by Arjo Rozendaal explains how to match a 2D photograph of an object with a 3D environment. The tutorial also includes instructions for photorealistic lighting. View the tutorial

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Articles: Planetary Tutorial

Posted by: Admin on Tuesday, January 03, 2006 - 04:58 PM 4058 Reads
New tutorial online:

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Articles: Environment Layers

Posted by: Admin on Sunday, August 07, 2005 - 08:09 AM 2825 Reads
Robert Den Broeder has put a new tutorial about environment layers online. Click here to view the tutorial.

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Articles: New tutorial online

Posted by: realsoft on Wednesday, May 25, 2005 - 04:52 PM 2476 Reads

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Articles: Mixing colors in VSL

Posted by: realsoft on Wednesday, May 25, 2005 - 04:26 PM 4245 Reads

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Articles: 5 Minutes for UVs.

Posted by: realsoft on Thursday, May 05, 2005 - 03:46 PM 5135 Reads

What are UV-coordinates and what can we do with them?

Matthias Kappenberg

Let's do an easy work with UVs.(Use automatic created UVs, rotate and extend them) First create a simple SDS-rectangle(4cm x 2cm) as below.
Import the delivered images from the textures folder, we need them as background).
Create some simple Textures, set "UV coords" as input.
Assign the material to the rectangle.
Set the Viewport to "OpenGL shaded" and set "Update Textures" to "on".
Open the UV-Editor from "Windows--> UV Editor".
Make shure that the SDS-rectangle is selected and in point-edit mode with all points selected.
Hold the mousepointer over the UV-Editor window and use the RightMouseButton to get the UV-Editors Properties.
Set the UV-Editor view-properties as shown below.
Now let's correct this simple thing.
Activate the "Rotate Tool". Have a look at the numeric fields in the left-bottom of the RS-Interface.
If the UV-Editor Window is active, you should see there the actual coordinates where your mouse-pointer is in the UV Editor.
Place the mouse near 0.5,0.5 in the UV-Editor and rotate the points that the "smiley" has the right direction in the viewport.
(If update Textures is set, you should get an instant feedback in the viewport).
Next use the "Extend Tool". Extend the points in the UV-Editor in horizontal direction by 2.
The result should look like in the image below.
Deactivate all points. Select some points and move them. Animate your point moves.
Look at the results and have fun.
More to come...
How to animate the UVs.
How to create UVs after a heavy modelling session.
How to paint on the created UVs.

The file with textures and animation

Watch the animated smiling "Smiley" here (DivX 5 Avi-file).

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Articles: New tutorial online

Posted by: realsoft on Thursday, May 05, 2005 - 02:30 PM 2794 Reads
Robert den Broeder has put new a new tutorial about the deformation tools online.

Articles: New UV use tutorial online

Posted by: realsoft on Wednesday, April 27, 2005 - 03:23 PM 1949 Reads
Matthias Kappenberg has written UV tutorial.

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