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Jun 24, 2017 - 03:02 AM  
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Tip on how to leaf a tree without the heavy leaf geometry

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Tips and Tricks

Tip on how to leaf a tree without the heavy leaf geometry

by Mark Heuymans

  • render a tree in Arbaro with a small number of large leaves, export as .obj
  • import in RS V5 with separate levels (default)
  • make everything but the leaves WF-invisible
  • paint 3d-particles onto the leaves (Paste tool, surface, some randomizing won't hurt either)
  • make the particles rectangular and raytrace-able
  • find a suitable leaves texture and apply to the 3d-particle (default mapping)
  • delete the original leaves, they served their purpose.


  • optinally apply an Interpolator to multiply the leaves (tricky)

See http://www.xs4all.nl/~ath8n0r/div/trees03.jpg

Additional tip by Bernie:

For best "performance" make sure all trees are made from 3 point polys, minimise the amount of sub branches and use leaves that have a few more leaves on them vs 1 leaf.

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