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Jan 22, 2019 - 12:35 AM  

What kinds of attributes are able to spray onto RS objects

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tips and tricks

To "paint" VSL onto RS objects

by David Coombes
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You can manage this by creating custom scope channels for each material. eg. You have a Scaley material and a stripy material. Create a custom FLOAT channel for each, called Scales_scope and Stripes_scope. In your materials, add a "Common Properties" shader and in each one add the Copy object

Common Properties
  Scope=Copy( Scales_scope or Stripes_scope depending on material )

In the editor you can use Vertex painting and choose the custom channels, painting where you do and do not want the materials applied.



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